Movie trailer

The Legend

What do you learn from the trailer: You learn about the actors, movie style and atmosphere and what it is about, two twin gangsters involved in robberies and violence

Genre: Crime film/Thriller

Main characters: Teddy Smith, Reginald Tray

What do you learn about mise-en-scene: London

Character representation: stylish, tough, confident, violent

Classification: 18

What is it about: Two twin gangsters involved in robberies and violence

 

 

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Muse button testing

This is test of interactivity of my app. Using Adobe Muse I’ve created three pages with a button. Each button is linked to another page. This was a testing to see how buttons will be linked on an actual app.

At first I’ve created a home page with a green colour and a number “1”. Then I added a button and coloured it black. I’ve created a second page and and copied the same content, just now I applied blue colour as the background and changed the number to “2”. Finally I’ve created a third page with a purple colour and a number “3” on it. On the “1” page I linked the black button to a page “2”, on the “2” page I’ve linked the button to “3” page, and on “3” page I’ve linked the button to home, which is called “1”. In preview mode (as we see in the video) when you click the black button it takes us to the page we have linked to.

Adobe Fuse character

I used Adobe Fuse to create a character that looks like me. I took a picture of myself with photo booth to have a reference. Then I’ve started creating the character.

First I’ve selected the head, torso, arms and legs that looked similar build to mine and then in customise section I’ve started adjusting the facial and body features. You could change their narrowness/wideness, size, colour, and etc.

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Then we could select the clothing and change the patterns and colours of it.Screen Shot 2017-11-27 at 11.49.33.png

Then I’ve exported the file as an OBJ to be able to animate it in Mixamo application.

The reference that I’ve used:

Here are the examples of textures and patterns used in Adobe Fuse:

me_obj_Packed0_Glossme_obj_Packed0_Diffuse

 

Barry animation

Inverse Kinematics – animation where one point affects other points while moving

Forward Kinematics – different points of animation working individually

To create a character first thing we need to do is to create a rig. Any character needs to have a skeleton with different parts (head, hands, torso and etc.) This time with Barry character a skeleton rig has been already created for us so we had to apply it by going windows-animation editors-quick rig. Then this window with different joints appear:

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By clicking a joint it appears on the character and we can move, scale or rotate it.

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Using these functions I’ve tried to make this character walk using a walk cycle reference:

walkacyle.jpg

On each key frame I tried to change the character’s body parts location and create movement to make it look like as he was walking.

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However the first time creating the walking cycle wasn’t successful because it looked unnatural. To fix that problem I had to create more keyframes in between and add more detail to rotation an movement.

 

Maya

Basic Maya tools:

F – gets back to scene
A – frame multiple objects
Q – general select
W – move tool
E – rotation
R – scale
Green selection – object mode
Polygonal modeling
NURBS – Non-uniform rational basis spline (curve)
Hulls
Control vertices
Engon
Face – Edge – Vertices (vertex)
GUID-520A05A5-8C09-4DB1-A852-45BEDEFABCA3.png
Polygons are defined by three-dimensional points. Individual polygons can be created using the Create Polygon Tool. When many faces are connected together they create a network of faces called a polygon mesh.
Column creation:
First I’ve selected a cube polygon and set scale y to 0.15. I turned on point snapping and then turned on grid snapping. Screen Shot 2017-10-02 at 10.46.08.png
Then I’ve selected a cylinder shape and changed it’s settings to these:
Radius = 0.4
Height = 8
Subdivision axis = 32
Subdivision height = 1
Subdivision caps = 1
Then using point and grid snapping I’ve moved the cube to the bottom of the cylinder. After that, I’ve created a torus polygon and moved it to the top. After that I’ve duplicated the bottom cube and moved it to the top.
Base creation:
First I made a cube and applied these settings:
Width: 12
Height: 0.2
Depth:18
On the mesh tools I’ve inserted edge loop tool and created two edge loops. Pressing R key I’ve dragged the sliders outwards leaving a little bit of space. Then, selecting the face and using extrude tool I’ve dragged the face upwards and made the thickness 0.2.
I’ve duplicated the columns 4 times and put them in the corners of a base:
 Screen Shot 2017-09-25 at 11.52.02.png
Throughout the process I’ve been naming each object names to make it easier organise work:
Screen Shot 2017-10-02 at 10.54.41.png
Animation
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Group family app research

Who uses family apps
Most of the target audience for family apps are parents with children, particularly new parents with young children. Family apps can also be used by older kids and teens in high school who are about to go to university. This audience will find family apps helpful because families, especially parents, can be very busy meaning that they need a faster way to interact with their family.

Family apps can be used for different purposes. Main reasons people download family apps are for:

Organising. People download family apps to help them organise things. They can be helpful to remind users which important tasks they have to do. For example, ‘Remember the Milk’ app helps to organise priorities, to-dos, due dates, lists and other things.
Another example ‘Grocery IQ helps to build grocery lists quickly from database of millions of items. It helps people to organise their shopping lists and have everything in one place.

Rewarding the kids. People use family apps to rewarding their kids for the chores and other tasks. For example, ‘ChoreMonster’ app sets up tasks for the kids and they get rewards for it.

Location. There are apps for families which help to know the location of each other. ‘Life360’ lets to share your location with the family members.

Taking care of others. Family apps could also be used for taking care of people. For example the app ‘Care Zone’ makes simpler to take care of yourself and the family members by managing the health care, medications and appointments.

Babysitting. There are families who used babysitting apps to help them to write down all the important things about their kid to the babysitter. It helps the babysitters to learn about the kids’ activities, allergies, bedtimes, schedules and other important details. A good example of it is ‘Babysitter Pro’ app.

Kids activities. There are also family apps for children to keep them occupied and help them learn new things. For example, ‘Kidzongs’ app features simple educational animations accompanied by music.
ChoreMonster
What is ChoreMonster?

ChoreMonster is a group of web and mobile that help parents manage chores of their children. Parents can access ChoreMonster on their mobile device as well as a desktop computer. Parents have to create an account. Children can also access ChoreMonster on an electronic device with their own account.
How does it work?

For Parents

Quickly and easily create scheduled chores with point values. When your child says they’re done, you approve and they get the points.

  1. Add rewards that your kids “purchase” from their point collection. A reward can be anything from money to a camping trip.
  2. Watch your kids willingly and enthusiastically do their chores, with the need of chore charts.

For Kids

  1. Sign into the ChoreMonster mobile or web app, designed especially for kids, and see their chores for the day.
  2. Review all the possible they rewards they can get and how much they’ll need to save to get them.
  3. Along the way kids will earn random monsters for added fun surprise.
  4. Suddenly find themselves wanting to do chores

 

Benefits of using this app:

  1. Easy interface for parents to input information and for child to access information.
  2. No need to print out chore charts.
  3. Easy for child and parents to monitor progress of chores.

The design of family apps

Family tend to carry a very innocent and simplistic design to them using bright vibrant colour schemes, which usually consists of some type of warm colour this is because warm colors tend to bring a sense of warm and energy. Children tend to be attracted more to vibrant fun block colour. Which many family apps incorporate this into their designs choosing to incorporate red, blue and yellows in their design instead of more muted colours such as light shades of beige or neutrals greys and brown.

When it comes to ui ux designs they use simple easy designs, which have large writings and logos clearly representing its functionality. This makes it easy for a child to get an idea of what it might do and once they learn making it easy to memorise. This is because children tend to find it easier to memorise picture than words. An example of this is choremaster which uses block colours such as blue and brown and design in its ui this makes it easy to navigate through and easy for a child to learn how to use. This allowing the user experience to be pleasant without a person having to use all their brain power attempting to figure out what everything does. Choremaster also has 2 different ui one for children and one for adults. This allows a more detailed ui with more functionality and freedom for adults. It allows them to choose what their child has access to and because there is a completely different ui for a child the child doesn’t need to see everything that the adult does as it can become more distracting and confusing for the child. You also don’t want your child to have the same level access as the adult

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TASK 2: First game concept and story

This is going to be my very first game concept and story. I came up with this idea when we got the tasks handed in. I always enjoy creating stories which could have a deeper meaning and make you something learn from it. A story with a lesson and and deeper thoughts in it might make people relate to it, which could make them more attached to the game.

When I just created this character I felt really attached to it because I really liked her personality and the person she was – someone who is reserved but will do anything and fight for the people she loves.

The atmosphere of the game would have been really fast, energetic and exciting, because she would have ridden a motorcycle and would have travelled with it exploring new places. It also had to be the main icon of her, which would define and explain her personality.

However, I wasn’t allowed to make her have a motorcycle, and I recently realised why – I wouldn’t have to make the jumping and walk cycles and it would have been too easy.

Perhaps it doesn’t sound like an important detail, but for me it was and it meant quite a lot to my story. Because of that I’ve decided to change my whole character and story into something different.

Here is the concept art for my character and the game story behind the pictures:

She’s a sporty and daredevil looking character. Her name is Lea. She has a scar on her face and a bunch of tattoos on her arms.

Back in the day she used to be an innocent and naive girl. She was living with her father far in the mountains and forests. The view from their wooden house was incredible.

Her dad, Adrien, was a member of a mafia group. However, he wasn’t a bad guy, just the fate pushed him this way. He loved his daughter more than anything else and would do anything for her. Lea was everything he had since the mother was kidnapped by other mafia gang for a blackmail. Sadly, after a certain amount of money paid they never returned her. Adrien went furious, and him with his other group members went to fight them. However, the other gang was bigger than expected and Adrien had no other choice than to leave his members and run away so no one could find him. He knew they were all going to get killed. Of course, he felt sorrowful for his betrayal, but daughter was his main priority. So Adrien with Lea travelled to a God’s forgotten place, where the only living were them, animals and the nature itself.

Lea didn’t know his dad was involved in any of

this. Adrien was making his best hiding everything and that his daughter is living a peaceful life. The father taught her a lot of different things, from reading to fighting, since Adrien used to be a professional boxer. Also, dad knew how to build a lot of things. The last thing he was building was a motorbike which put his all heart in. ‘After I finish this and you grow older you’ll go up those hills going so fast as the flying wind, looking at all this beauty of our nature and feeling like you own the world.’

However, a day came when the peace was destroyed.

The mafia gang came back. They needed Adrien because he knew some important information that they needed. They came at night and took the father. Lea tried to help and fight them back, but she was too weak, and she got a scar on her face when one of the members attacked her with a knife.

17 years old she was left alone in the woods. They destroyed their furniture and the house, took everything that was precious to them. One thing they’ve left was the motorbike dad just finished building, which was at the small cabin a bit further away from their house. She wanted to bring her dad back, so she went on a journey back to the dark city sitting on the only thing her dad has left – the motorbike dad has put all the heart in.

Screen Shot 2017-09-20 at 11.55.29.pngHere we can see I’ve already started working with the Illustrator and doing the colouring. I still wasn’t decided which colours I wanted to use, but at the moment the red hair colour seemed the best colour to match her brave personality.Screen Shot 2017-09-20 at 12.32.26.png

The idea of city environment and fighting I got from the game called ‘Final Fight’ which I did the research on. I think the game atmosphere, background and palettes of this game would have looked similar to mine.

Super_Nes_-_Final_Fight_2_Intro.jpg