U58 Sound in Interactive Media

Sound in 2D animation

 

2D animation

The soundtrackhttps://soundcloud.com/user-84917705/music-for-sense-of-hope-1

To create music for this animation I was using garage band.
First I uploaded a track of forest sounds. Then I played the music keyboard to create a melody.

Settings for the piano:

 

screen-shot-2017-05-09-at-09-17-09.png

Creating the music:

 

screen-shot-2017-05-09-at-09-36-28.png

At the end I’ve added some thunder and rain sounds to connect to the animation and atmosphere of it. I’ve also changed some settings of fading in and out:

 

screen-shot-2017-05-09-at-10-19-44.png

The music mood:

At first the melody is kinda cheerful and happy. Then the music becomes a bit slower and gets into the gloomy mood. For example, the sounds in 0:33 show that the girl was feeling  cheerful but got the realisation of being left out, which represent her feelings of getting lost and scared. Then the thunder and raining sounds come up, which show how she feels. After the sad part at 1:07 there are uplifting sounds again which represent hope. At this time she expects for something to happen. However, the hope wasn’t real and the music ends up with sad, “down-going” sounds, which represent disappearance and the vanishing.

Stop-motion animation:

The soundtrack was made with garage band using a piano and bell instruments. The link to the audio:
https://soundcloud.com/user-84917705/alphabet-animation-audio

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Music Journal | 10/01/2017

Things that might help creating the music

Production essentials:

Layers
In Ambient music, the layers work together synchronously – blending together to create more similar soundscapes. However, it’s quite common to hear subtle noise-based elements too.
Tempo
Ambient music usually doesn’t have a detectable tempo. instead of using a rhythmic backbone, the musical parts may grow and die away, leaving space behind when they go which can be filled with new parts and textures.
Form
The gradual fading in and out of different parts, colours – this is what gives Ambient its shape.

Screen Shot 2017-01-10 at 09.41.07.png
( https://modeaudio.com/magazine/ambient-5-production-essentials#.WHSmPnecaV4 )

Looping:
Choose a point in the file that is the least busy section. Make an edit at that point. Then drag the “tail” end of your edit to a new track as the starting point and the “front” end of your edit point onto a new track as the new tail.
Screen Shot 2017-01-10 at 10.00.00.png
http://www.playdotsound.com/portfolio-item/tutorial-how-to-create-seamless-looping-music-and-sfx-files-for-video-games/ )

Experimenting with sounds: 

Ambient music ideas, planning and development

Things that might help creating the music

Production essentials:

Layers
In Ambient music, the layers work together synchronously – blending together to create more similar soundscapes. However, it’s quite common to hear subtle noise-based elements too.
Tempo
Ambient music usually doesn’t have a detectable tempo. instead of using a rhythmic backbone, the musical parts may grow and die away, leaving space behind when they go which can be filled with new parts and textures.
Form
The gradual fading in and out of different parts, colours – this is what gives Ambient its shape.

Screen Shot 2017-01-10 at 09.41.07.png
( https://modeaudio.com/magazine/ambient-5-production-essentials#.WHSmPnecaV4 )

Looping:
Choose a point in the file that is the least busy section. Make an edit at that point. Then drag the “tail” end of your edit to a new track as the starting point and the “front” end of your edit point onto a new track as the new tail.
Screen Shot 2017-01-10 at 10.00.00.png
http://www.playdotsound.com/portfolio-item/tutorial-how-to-create-seamless-looping-music-and-sfx-files-for-video-games/ )

Experimenting with sounds:
I used apple created loops to create my own audio track:
screen-shot-2017-01-24-at-09-39-37

By clicking an A key you can edit your audio loops’ volume, echo and etc:screen-shot-2017-01-24-at-09-52-49

 

screen-shot-2017-01-31-at-09-24-07
screen-shot-2017-01-31-at-09-40-01
You can also upload your own sounds. I tried using different sounds to make the music more interesting:
screen-shot-2017-01-31-at-09-47-52
Screen Shot 2017-01-31 at 10.03.24.png
Links to audio:

https://soundcloud.com/user-84917705/racinggameloop2
https://soundcloud.com/user-84917705/racing-game-loop-1
https://soundcloud.com/user-84917705/racing-game-audio
https://soundcloud.com/user-84917705/racing-game-experimenting-2

Music Journal | 6/12/2016

More information to the research:
The audio designer for “Need for Speed” is Charles Deenen. He is a is a Dutch computer/video game audio director, music composer, sound designer, and mixer.
http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/
Screen Shot 2016-12-06 at 10.02.28.png

There have been many sounds methods tried out to enhance the player experience to provide emotion with sound. The audio has to work together with the experience and the person playing it shouldn’t notice the sound separately. If the consumer notices audio, it starts to work against the game experience.

Researching on ambient production tips and how to create musicScreen Shot 2016-12-06 at 09.20.28.png

Looking through ambient music for inspiration
https://www.youtube.com/watch?v=dTW2MxfqVLI