Sound in 2D animation

  2D animation The soundtrack : https://soundcloud.com/user-84917705/music-for-sense-of-hope-1 To create music for this animation I was using garage band. First I uploaded a track of forest sounds. Then I played the music keyboard to create a melody. Settings for the piano:   Creating the music:   At the end I've added some thunder and rain sounds to... Continue Reading →

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Music Journal | 10/01/2017

Things that might help creating the music Production essentials: Layers In Ambient music, the layers work together synchronously - blending together to create more similar soundscapes. However, it's quite common to hear subtle noise-based elements too. Tempo Ambient music usually doesn't have a detectable tempo. instead of using a rhythmic backbone, the musical parts may grow and die away, leaving... Continue Reading →

Ambient music ideas, planning and development

Things that might help creating the music Production essentials: Layers In Ambient music, the layers work together synchronously - blending together to create more similar soundscapes. However, it's quite common to hear subtle noise-based elements too. Tempo Ambient music usually doesn't have a detectable tempo. instead of using a rhythmic backbone, the musical parts may grow and die away,... Continue Reading →

Music Journal | 6/12/2016

More information to the research: The audio designer for "Need for Speed" is Charles Deenen. He is a is a Dutch computer/video game audio director, music composer, sound designer, and mixer. http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/ There have been many sounds methods tried out to enhance the player experience to provide emotion with sound. The audio has to work together with the experience and the... Continue Reading →

Music Journal | 29/11/2016

I added more information to my Game Audio and Sound research: Instead of someone driving an empty car they created a new game version in 2011 in which they involved a main character. They recorded his voice which expressed emotions and scenes with fighting sounds. This way you could feel as you were him and could get involved in a game better and... Continue Reading →

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