Sonic Rush is a side scroller/platform type game released in 2005. This used to be my favourite game as a child.
The player controls either Sonic the Hedgehog or Blaze the Cat, who differ in terms of special abilities. Gameplay consists of moving quickly through levels, collecting rings and defeating enemies by jumping on them. The player collects rings as a form of health. When they are attacked by an enemy, their rings bounce in all directions. If they are hit by an enemy and have no rings, they lose a life. Levels in the game are divided into “zones”, each consisting of two acts of normal gameplay then a 3D boss battle. During boss battles, Blaze fights Doctor Eggman. The game features a special stages can access via certain handles in order to obtain the Chaos Emeralds. The emeralds can turn thoughts into power and can be used as a weapon. . When the player completes both Sonic and Blaze’s stories and collect all the Chaos Emeralds, they can access a final story.
The background and platform art is in pixels and it gives the retro look. The HUD is usually at the top, and it shows how many coins you’ve collected and the timer. The atmosphere of the game is fun and playful.
In the first picture the action is happening in the fields of nature. At the back we can see a seashore, tops of the trees and bright blue sky with thin clouds. Personally, this whole scenery reminds me of childhood and the days I used to go out and be outside in the forests, not having anything to worry about. The bright and vibrant colours give an innocent and playful look, which perhaps, that’s what developers were aiming for, since the audience is young people and children.
Blaze the Cat is somehow pulled from her native dimension into Sonic’s world. Her world had seven Sol Emerald – similar to the Chaos Emerald – but they were stolen by Doctor Eggman. She then makes it her goal to retrieve them. This is where Sonic meets her. While she is searching for the Sol Emeralds, Sonic is searching for the Chaos Emeralds, which have been stolen by Doctor Eggman Nega, Eggman’s alternate counterpart from Blaze’s dimension. They later meet Cream the Rabbit. After Eggman kidnaps Cream, Blaze goes after him while Sonic takes on Nega. Sonic collects the last of the seven Chaos Emeralds and meets Blaze, who fails to protect the Sol Emeralds. Sonic and his friends help Blaze realize the meaning of friendship and she turns into Burning Blaze. They fight Eggman and Eggman Nega and defeat them. The two worlds are restored, forcing Blaze to return to her own world.
Rayman is a side-scrolling platform video game published in 1996.
The player character is the titular Rayman, who must travel through six worlds to free all of the caged Electoons, six cages of whom are located somewhere on each level. Rayman has the ability to walk, crawl and make silly faces. Each level is divided into several maps, each of which is completed when Rayman reaches the “!” sign at the end. The player is given a certain number of lives, which are lost when Rayman takes too many hits or falls into water or a pit. Scattered around each level are small blue spheres called Tings. If the player controlling Rayman picks up 100, he gains an extra life and the counter resets to 0. When the player loses a life, he loses any Tings he has collected. Tings can also be used to pay the Magician, a character found in certain levels, to enter a bonus stage, where Rayman can win an extra life. The player also comes across a variety of other power-ups and bonuses. At the end of each world, Rayman must defeat a boss enemy.
The background is pixelated and the story is happening in a forest. The trees, plants and flying insects create an adventurous and mysterious mood. Unusual shapes of plants and assets makes the gameplay more interesting to play because you don’t know what to expect. Also you get lost in a different fantasy reality which helps you to escape the everyday life.
The Great Protoon maintains peace and balance throughout a valley that is Rayman’s world. One day, the evil Mr. Dark steals the Great Protoon, leaving the Electoons, small beings who gravitate around it, vulnerable to Mr. Dark’s forces, who have captured the Electoons in cages. Rayman must free the Electoons and recover the Great Protoon to restore the valley’s balance. Betilla the Fairy, a guardian of the Great Protoon, frequently interacts with Rayman as needed to give him additional magical powers along his journey.
Rayman character design
The Rayman game hasn’t stopped developing throughout years. Now there are different types of games with this character, even in 3D. I’m writing about this character design because I think it’s quite interesting.
We can see that the character has no legs or arms, but that doesn’t make the character look any worse. The main parts of the boy are head, torso, and feet with palms. I think it’s a really simple design and it’s easier to animate it. What you need to have are only different images of face expressions, hand, hoodie and hair movement.
Final fight is a side-scrolling beat-’em-up video game originally released as an arcade game in 1989.
Final Fight can be played by up to two players. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters. The controls for Final Fight consist of an eight-way joystick and two buttons for attacking and jumping. By pressing certain buttons on joystick you can perform different combos. The player can also perform jump attacks. Pressing the attack and jump button allows the player to perform a special attack that strikes all surrounding enemies, but will drain a small portion of the player’s health. Final Fight consists of six stages or rounds and two bonus rounds. At the end of each round the player will face a boss character.
The style of the game looks really old school and the colour palette looks very vibrant giving a fun and uplifting mood. By the skyscrapers at the back, brick walls and old rusty buildings at the front we can tell that the action is happening in the city streets. As we know a lot of fights could usually happen in narrow, abandoned city streets, which is why the choice of this place puts you in a fighting mood. The atmosphere of the game is exciting, making your adrenaline rush stronger.
All HUD is at the top of the game screen. It shows the timer, health bars, names and the scores. By putting the HUD in this place it helps you to concentrate more on the game.
The game is happening in Metro City in United States. The city’s crime rate reached alarming levels. Since the election of pro wrestler turned politician Mike Haggar as the new Mayor, Metro City was changed and cleaned up drastically. However, the Mad Gear gang would not go down so easily. Under the leadership of the businessman Belger, the group attempted to bribe Haggar with a large payoff to keep him from going after them, which Haggar refused. The Mad Gear responded by abducting his daughter Jessica. When Haggar found out about his daughter’s abduction, he decides to take his fight against Mad Gear. Seeking additional manpower, Haggar recruits Cody, an expert fighter and Jessica’s boyfriend, as well as Guy, a ninja in training and Cody’s good friend. Together they fight against Mad Gear to rescue Jessica and eradicate the gang.
Super Mario World
Super Mario World is a 1990 platform video game developed and published by Nintendo.
Super Mario World is a platform game in which the player controls Mario or Luigi from a side view. The character moves by running, jumping or flying. The game has 96 levels. The majority of the game takes place in these levels with obstacles and enemies, by running, jumping, dodging or defeating enemies. The player is given a certain amount of lives, which are lost when Mario is attacked by an enemy, falls into a pit or lava, or runs out of time. Each world features a final stage with a boss to defeat. There are also a lot of power ups like “Super Mushroom” and “Fire Flower”. There is also a Joshi dinosaur which Mario is riding. The dinosaur can eat the enemies.
The whole game is in a minimalistic pixel art and there aren’t too many details in the background. The background is the sky with a few clouds and the whole gameplay is happening on the platforms with the grass on the top. The game is more focusing on the interactive assets which can affect your game (such as boxes, enemies and etc.) Also, with a more simple background your whole attention draws to what’s happening at the front and makes you focus more. Main colours of the game are bright which brings a positive and a fun feeling to the game.
Mario and Luigi agree to take a vacation to a place called Dinosaur Land, where there are many types of dinosaurs. When Princess Toadstool disappears Mario and Luigi are trying to find her and encounter a Yoshi dinosaur. He says that his friends were kidnapped too. Mario, Luigi, and Yoshi set out to save Princess Toadstool and Yoshi’s dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. Mario and Luigi continue to follow Bowser, defeating the Koopalings in the process, and save all of Yoshi’s dinosaur friends. They eventually make it to Bowser’s castle, where they fight him in a final battle.
Here we can see a Mario sprite sheet with all the movements:
Pac Man is an arcade game developed by Namco and first released in Japan in May 1980.
The game is happening in a labyrinth. Black and neon colours are mainly used in this game. It creates a retro feeling. Personally these colours remind me of arcade machines, city lights and night and it creates an exciting and fun atmosphere.
The player controls Pac-Man through a maze of various dots, known as Pac-Dots, as well as four multi-colored ghosts: Blinky, Pinky, Inky, and Clyde. The goal of the game is to consume all the Pac-Dots in a stage in order to proceed to the next one. The four ghosts roam the maze, trying to kill Pac-Man. If any of the ghosts touch Pac-Man, he loses a life; when all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as Power Pellets that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Pac-Man was designed to have no ending – as long as at least one life was left, the game should be able to go on indefinitely.
Obviously, this game can put a lot of adrenaline and can make your heart beat faster.