TASK 3: Animated character, props and interface

It was hard to decide which character I should choose, which is why I have got a couple of digitalised and animated characters. This is my first digitalised character for the first game story: Because I've changed my story I've decided to change the character and tried creating a digitalised astronaut girl: I wasn't quite... Continue Reading →


Barry animation

Inverse Kinematics - animation where one point affects other points while moving Forward Kinematics - different points of animation working individually To create a character first thing we need to do is to create a rig. Any character needs to have a skeleton with different parts (head, hands, torso and etc.) This time with Barry... Continue Reading →

Bouncing ball animation

To start off, I changed the camera settings first. I went to view - camera settings - resolution gate. Resolution gate gives a frame for your animation and shows in what resolution it's going to be seen. You can edit the resolution to any size. For this project I've been working in 960x540. I've also... Continue Reading →

Sound in 2D animation

  2D animation The soundtrack :¬†https://soundcloud.com/user-84917705/music-for-sense-of-hope-1 To create music for this animation I was using garage band. First I uploaded a track of forest sounds. Then I played the music keyboard to create a melody. Settings for the piano:   Creating the music:   At the end I've added some thunder and rain sounds to... Continue Reading →

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