Inverse Kinematics – animation where one point affects other points while moving
Forward Kinematics – different points of animation working individually
To create a character first thing we need to do is to create a rig. Any character needs to have a skeleton with different parts (head, hands, torso and etc.) This time with Barry character a skeleton rig has been already created for us so we had to apply it by going windows-animation editors-quick rig. Then this window with different joints appear:
By clicking a joint it appears on the character and we can move, scale or rotate it.
Using these functions I’ve tried to make this character walk using a walk cycle reference:
On each key frame I tried to change the character’s body parts location and create movement to make it look like as he was walking.
However the first time creating the walking cycle wasn’t successful because it looked unnatural. To fix that problem I had to create more keyframes in between and add more detail to rotation an movement.
To start off, I changed the camera settings first. I went to view – camera settings – resolution gate. Resolution gate gives a frame for your animation and shows in what resolution it’s going to be seen. You can edit the resolution to any size. For this project I’ve been working in 960×540. I’ve also enabled interactive creation by going polygon primitives – interactive creation. If the interactive creation wasn’t enabled, the software would create a perfect dimension cube. However, with interactive creation we can drag our shape and create it in any dimensions we want. I also was working by facing the front camera. This is how it looks:
I’ve placed the sphere at the top by y axis. By clicking ‘s’ key I’ve selected all keys:
Then by selecting the 24th frame I’ve dragged the ball down by y axis and selected all keys again. Then I’ve dragged the cursor on the timeline to 48th frame and pulled the ball back up again and selected all keys. These were my main points of animation.
Now I’ve selected the ball and turned on graph editor by going windows – animationeditors – graph editor. A graph editor is a graphical representation of interpolation between animation keys that you can modify. The window with a sphere graph appeared:
By selecting the graph I’ve smoothed out the corners and broke the tangents so it would be easier to edit the graph. By altering tangent handles you can change animation curves value and timing.
Then I started distorting the sphere on the 24th frame to make it look stretched and squished by changing the scale by x, y and z axis:
After that I’ve started adding in between frames to make the animation look more natural. On each frame I’ve changed the shape of the ball to make it look as if the ball was affected by its weight, gravity and mass.
To create music for this animation I was using garage band.
First I uploaded a track of forest sounds. Then I played the music keyboard to create a melody.
Settings for the piano:
Creating the music:
At the end I’ve added some thunder and rain sounds to connect to the animation and atmosphere of it. I’ve also changed some settings of fading in and out:
The music mood:
At first the melody is kinda cheerful and happy. Then the music becomes a bit slower and gets into the gloomy mood. For example, the sounds in 0:33 show that the girl was feeling cheerful but got the realisation of being left out, which represent her feelings of getting lost and scared. Then the thunder and raining sounds come up, which show how she feels. After the sad part at 1:07 there are uplifting sounds again which represent hope. At this time she expects for something to happen. However, the hope wasn’t real and the music ends up with sad, “down-going” sounds, which represent disappearance and the vanishing.
For the animated alphabet I got an “X” letter. It was kinda difficult for me to find a word starting with an “x”. However, I thought that “x” could represent a kiss, which was used even in Middle Ages.
The first written treatment of the animation:
Everything is happening in a starry background with a moon. In the first second, flowers appear from the sides.
At the second second, flowers start moving around which could be compared to “bells”, inviting the angel. As they are moving it also releases some starts into the sky for more interesting effect.
At the third second, an angel flies form the edge of the scenery across the moon.
At the fourth second, the angel is closer to the camera, we can see her from the profile angle. She raises her hand near her face and then blows a kiss
At the fifth second an “x” letter, which is represented as a kiss, flies towards the centre of the screen, getting bigger.
-The animation will be black and white and drawn
Written treatment for alternate animation:
A little drop appears on the screen and flies around to the centre. In the centre it becomes a little angel. Then the angel get blows a kiss which appears as an x.