2D and Stop Motion animation TASK4 – Animated Alphabet

Evaluation

First animation

I changed the animation type from cut out to drawn stop motion. Cut out took too much time and I wasn’t able to finish to I chose to draw it.

At first I’ve created an alternate animation just to have something, which didn’t take a lot of time (around 30 minutes).

This one had a different plot: a little drop flew around the paper and it became a small angel which blew a kiss.

I used a pencil on a simple white paper and was shooting with a phone camera:

1st frame

2n frame

3rd frame

4th frame

5th frame

 

The camera wasn’t positioned in the same place and you could see previous erased drawings on the paper which makes this animation look not professionally made.

This animation was made out of 60 images.

 

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2D and Stop Motion animation TASK2 – Animated Alphabet

0Idea of a letter

For the animated alphabet I got an “X” letter. It was kinda difficult for me to find a word starting with an “x”. However, I thought that “x” could represent a kiss, which was used even in Middle Ages.
Screen Shot 2017-05-11 at 15.43.53.png

The first written treatment of the animation:

Everything is happening in a starry background with a moon. In the first second, flowers appear from the sides.

At the second second, flowers start moving around which could be compared to “bells”, inviting the angel. As they are moving it also releases some starts into the sky for more interesting effect.

At the third second, an angel flies form the edge of the scenery across the moon.

At the fourth second, the angel is closer to the camera, we can see her from the profile angle. She raises her hand near her face and then blows a kiss

At the fifth second an “x” letter, which is represented as a kiss, flies towards the centre of the screen, getting bigger.

Storyboard:

IMG_2403.JPGIMG_2404.JPGIMG_2405.JPGIMG_2406.JPG

Changes:

-The animation will be black and white and drawn
-No flowers

Written treatment for alternate animation:

A little drop appears on the screen and flies around to the centre. In the centre it becomes a little angel. Then the angel get blows a kiss which appears as an x.

Soundtrack:

The soundtrack was made with garage band using a piano and bell instruments. The link to the audio:
https://soundcloud.com/user-84917705/alphabet-animation-audio

Sketches:

IMG_3026.JPG

characterrrrrr.jpg

Racing teams logos

My racing game consists of three teams:
Northern Lighters, Crimson Thunders and Wind Forcers.

Northern Lighters logo:
NorthernLighters2
Northern lighters has a soft vibe, smooth and “chill”.  The lines above the car represent the Northern Lights. Because these lights are usually green, I made their logo palette green/blue:
Screen Shot 2017-03-07 at 09.35.35.png

I tried out other colours too, but I thought blue fits this team the best:
NorthernLighters
The sketchbook work:
image1.JPGimage2.JPG
image1-3.JPG

Second team is Crimson Thunders. This is their logo:
Crimson_thunders1
I wanted this team to have a “rough”and “violent” look. The thunder represents their personality. It can also be referred to a sound that cars make when they start their engine. I thought red/orange/yellow colours would fit this look the best:
Screen Shot 2017-03-07 at 09.42.04.png
Here are other versions of logo:
Crimson_thunders

I think red and yellow contrasts together very well. I picked the last version because of the red thunder, since the team’s name is “Crimson Thunders“.
Sketchbook work:
image3.JPG
image4.JPG

The last team is Wind Forcers and this is their logo:
Wind_forcers1
The lines around the circle represent the wind.
Their look is futuristic, “light”/minimalistic. Wind can be referred to speed. Their colour palette is pinkish/grey/white. For me wind associated with lightness, so the colours shouldn’t be too bright:
Screen Shot 2017-03-07 at 09.48.37.png
Work on sketchbook:
image1-1.JPGimage2-1.JPG

Final racing game HUD (evaluation)

This is my final racing game HUD:
Racing_HUD.png
Everything about the track map is in here:
https://wordpress.com/post/kcimgdindrenovikaite.wordpress.com/1261

The placement:
You can see each teams placement in the top left and at the bottom left on the map. At the bottom right you can see in which place you are now. Nearby you can see on which lap you are now. I made them using a transparent circle shape and Ormont Light font. I used brush to add a glowing effect.

At the top there are starting lights and way-finding arrows.

Speedometer:
For speedometer I used a transparent circle as a background. Then in illustrator I created the speedometer base:
Screen Shot 2017-03-07 at 09.20.10.png
First I made a main curve, and then added other details. First symbol shows time, then speed and the weather (because your speed can depend on weather).
Then in photoshop I added some glow to it.

For the background I used this photo:
Palace-of-Westminster
I changed the adjustments and made it a little bit darker, and then edited the road to make it without the passenger way.

To produce this HUD I’ve used Photoshop and Illustrator programs. The professional’s work looks more precise. I think I should improve on making the HUD more “clean” and realistic.

Work on HUD in sketchbook:
image4-1.JPGimage3-1.JPGimage2-2.JPGimage5.JPGimage1-2.JPG

 

Track map HUD for racing game and strategy

This is a track map HUD for a racing game:
track_map_hud
The process of making:
screen-shot-2017-02-28-at-10-06-56
Using pen tool I drew the road, made a selection and applied a stroke. Using pen tool and making a selection I filled the green parts and at the end added the icons of arrows, thunders and a flag. Everything is 80% opacity.
Idea:
The racing start and finish line is at Piccadilly Circus. You can charge your car at Charing Cross, Westminster and Green Park underground stations. When you encounter black arrows, they will automatically generate which way you must take (if you are lucky you will go the way you were going, if not you will have to take the other path which will create a longer journey:
Screen Shot 2017-03-02 at 14.21.47.png
Screen Shot 2017-03-02 at 14.22.19.png
Because electric cars promote healthier environment and planet saving, my teams are related to nature elements ( Northern Lights, Thunder, Wind ). These things will also have an impact to the gameplay.
Because this game is promoting nature and healthy environment, cars will gain 10% more speed while driving near green areas:
Screen Shot 2017-03-02 at 14.50.57.png
Depending on the weather and time of the day different teams will gain extra bonus.
For example, when it’s night, Northern Lighters will gain 5% more speed when driving near the green areas. That means Northern Lighters on night will have 15% more speed when driving near the green areas while other teams will have 10% more speed.
For different weather and time the track map HUD will change:
When it’s night (Bonus for Northern Lighters):
track_map_hud_night
When there’s thunder (Bonus for Crimson Thunders):
track_map_hud_thunder
When there’s heavy wind (Bonus for Wind Forcers):
track_map_hud_wind
When there’s heavy wind and night (Bonus for both teams):
track_map_hud_windnight
When there’s night and thunder (Bonus for both teams):
Track_map_hud_night+thunder.png
When there’s thunder and heavy wind (Bonus for both teams):
track_map_hud_windthunder
When there’s thunder, heavy wind and night (Bonus for all teams):
Track_map_hud_all.png
The weather and the time of the day might change during the game. For example, the heavy wind might stop and the thunder might come and etc.
There might be no thunder, heavy wind or night. That means that none of the teams will get the bonus.

When you cross the finish line first, you gain a medal, and for next level you master all the elements. For example, if there is at least only one element active ( for example heavy wind ) that team will gain all bonuses possible ( wind, night and thunder ). However, to make the game more fair, the will be a bigger probability on getting to take an arrow to a different direction.

Legal and ethical constraints

A constraint is a limitation or a restriction on something to prevent something else to happening. In the Media industry, there are a lot of limitations, laws and restrictions.

Copyright applies to  work that is recorded in some way. Rights exist in items such as artistic, musical and dramatic work etc. It gives the author specific rights in relation to the work, prohibits unauthorised actions, and allows the author to take legal action against instances of infringement or plagiarism.

Intellectual property

Intellectual property refers to creations of the mind: literary and artistic works, symbols, names, images, and designs used in commerce.

IP is divided in two categories:
Industrial property which inventions, trademarks, industrial designs, and geographic indications of source.
Copyright which includes literary and artistic works such as novels, poems, films, musical artworks, artistic works such as paintings, drawings, photographs, sculptures and architectural designs.

Trademarks
A trademark is a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises. At the national/regional level, trademark protection can be obtained through registration, by filing an application for registration with the national/regional trademark office and paying the required fees.Trademarks are protected by intellectual property rights. A trademark registration will confer an exclusive right to the use of the registered trademark. This implies that the trademark can be exclusively used by its owner, or licensed to another party for use in return for payment.

What are ethics? 

Ethics is the moral principles that define how a person or group acts.