The website digital creation

I have started with a logo design for my website. I wanted it to be simple and show my name, and this is what I came up with: I've creating it with Illustrator using brush tool. Before using this logo I've been trying other variations with a little drawing at the end: I didn't like... Continue Reading →

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TASK1: Web browser functions

Function of a web browser HTML - Hypertext Markup Language. It's a language for creating web pages and web applications. (Language for building web pages) CSS - Cascading Style Sheets. It describes how HTML elements are to be displayed on screen, paper, or in other media. (Language for styling web pages) Bootstrap - it's a free and open-source front-end... Continue Reading →

TASK1: Research on 6 existing websites

This is a research for different purpose websites, where I analyse it's layout, style and function. Kendra Haste (A portfolio website ) :  The permalink: The permalink of this website is the artist's name. It is really useful, because other people can find the website very easily. If the permalink's name was complicated or didn't have... Continue Reading →

TASK4: Game evaluation

Final game screenshots: 1 version 2 version Here we can see my final finished products of the game. Here are the different parts of the game which I am going to talk about: Overall style of the game I think if I had done more research on the platform games, I would have gone with... Continue Reading →

TASK 2: Digitalised Game Level Concept Art

After my sketchbook work I've started creating the game in digital software such as Photoshop and Illustrator. This is my sketchbook work before starting the digital version: Final Level Background: The aim was to create a mystical and dreamy atmosphere. Background creation: First I've created a gradient to work on. I wanted the colour palette... Continue Reading →

Barry animation

Inverse Kinematics - animation where one point affects other points while moving Forward Kinematics - different points of animation working individually To create a character first thing we need to do is to create a rig. Any character needs to have a skeleton with different parts (head, hands, torso and etc.) This time with Barry... Continue Reading →

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